“We Don’t Share Sales But We Can Say That [Silent Hill] Was A Big One” – Dead by Daylight


I recently had the pleasure of interviewing Mathieu Cote – Game Director on Dead by Daylight and Product Evangelist at Behaviour Interactive – to talk all about all things Dead by Daylight. Aside from talking about the game’s upcoming next-gen update known as Realm Beyond, we also talk about the incredible success of the Silent Hill Chapter, and how much it meant to the team to bring this license into Dead by Daylight:

“[Silent Hill] was a license that was dormant. It had made its way into the dark recesses of our souls, in the nightmares that live in the past and therefore anything we did wasn’t only weighted against what was but also about what everyone has dreamed about since then.”

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