Grand Theft Auto V can still give even the best graphics cards a run for their money. It’s a surprisingly intensive game despite being seven years old, stressing not only the GPU but the CPU, as well (we’ve rounded up the best AMD CPUs and best Intel CPUs to help there).
GTA V is a well-optimized game, however, and with some targeted tweaking, you can boost your performance without affecting image quality much. In this guide, we’re going to give you the best graphics settings for GTA V. There are a lot of them, but certain ones impact performance much more than others.
How we tested
We tested each of GTA V‘s graphical settings at 1080p using the internal benchmark. 1080p is, by far, the most common resolution for PC games. GTA V’s benchmark has five scenes, each of which produces a frame average. We took those averages and averaged them again to get a single number for each of the graphical settings.
We also tested each setting independently. In the charts below, the number refers to the difference in performance when the corresponding setting alone changed. When testing MSAA, for example, that was the only setting we changed.
For testing, we used a RTX 2080 and Ryzen 7 2700X — both at stock frequencies — paired with 32GB of RAM. We turned every setting up as high as possible to get a baseline — either Very High or Ultra, with FXAA and MSAA 8x. To get you started as fast as possible, the settings below are ranked based on their importance, with grass quality impacting performance most.
Based on our testing, grass quality has the biggest impact on performance in GTA V. Between Ultra and Normal, we saw a 12 FPS improvement on average. Even bumping the grass quality down to High had a significant performance benefit, giving us an extra six frames on average. We didn’t note a difference between Very High and Ultra, though. After rounding, we noted the same average frame rate at both settings: 63 FPS.
We recommend leaving this setting at either Normal or High for the best results. There is a pretty significant difference between those settings and Ultra, though. At Normal, GTA V doesn’t render nearly as much foliage, rather opting for flat grass textures broken up by the occasional bush. In the city portions of Los Santos, you won’t notice much of a difference, however. Because of that, we still recommend turning down grass quality, even if that means giving up some grass when you get into the mountains.
Shortly behind grass quality is anti-aliasing, or in particular, MSAA. Based on our testing, FXAA has little to no performance penalty and doesn’t impact visuals much. As a light form of anti-aliasing, you can leave FXAA turned off if you want. There isn’t a measurable difference in performance, though.
There’s quite a large difference with MSAA, which isn’t surprising. Out of all the forms of anti-aliasing, MSAA is usually the most demanding across titles, and GTA V is no different. We gained back 8 FPS simply turning MSAA off, but unlike a lot of other settings, you don’t have to resort to turning down the quality all the way. We still averaged 70 FPS with MSAA 2x enabled — a single frame difference versus turning MSAA off — and a respectable 66 FPS with MSAA 4x.
MSAA is demanding because it works, however, especially at lower resolutions. If you’re using a 1080p display, we still recommend MSAA 2x (assuming you can achieve the average framerate you want). At native 4K, it’s safe to turn off MSAA entirely. Although some anti-aliasing will still help the image look better, you’re giving up a lot of performance for very little visual benefit at that resolution.
Post-FX in GTA V is everything that happens to the image after a frame has already been rendered. That includes the depth of field of the camera, motion blur, light bloom, and more. Although the difference in visual quality is clear when comparing Ultra post-FX settings to Normal, the difference isn’t quite as clear while playing. Bloom and motion blur, in particular, are two visual enhancements that you really only miss if you know what to look for. If you have Post-FX set to Ultra, you’ll get a better image, but even at Normal, GTA V doesn’t look bad.
It’s easy to give up the enhancements with the performance gains. Between Normal and Ultra, we gained back about four frames, bringing our average frame rate to 67 FPS. The difference wasn’t as clear between High and Very High, however. After rounding, Very High and Ultra came out with the same 63 average FPS, while High earned back one frame (well within the margin of error).
Post-FX is an all-or-nothing setting. Compared to grass quality and anti-aliasing, turning Post-FX down to Normal doesn’t earn back as much performance. It still earns back a significant amount, though. We recommend leaving the setting at Normal. If depth of field, bloom, and motion blur are important to you, we recommend Ultra. Based on our testing, there isn’t a significant performance difference between Ultra, Very High, and High, so you might as well go all out.
It’s worth noting that turning on Post-FX to Very High or Ultra opens up two more settings: Motion blur strength and depth of field. At Normal and High, depth of field is disabled entirely. Once you jump to Very High or Ultra, you can turn it on, though that doesn’t mean you should. We ran our tests with the setting on, but turning it off earned back three frames at Very High. If you don’t like the look of GTA V with Post-FX set to Normal, turn it up to Very High and turn depth of field off.
Shader quality affects how you perceive the depth of objects in GTA V. Scenes where light and dark areas mix — like the screenshot of the alley above — are where you’ll see the largest difference. When you set shader quality to Normal, you’ll get a much flatter image. At Very High, light more accurately falls on different surfaces, giving them more dimension. Pay attention to the blue wall in the screenshot above, particularly toward the back. At Normal, we lose a lot of detail as the wall goes back, while at Ultra, that detail is maintained.
Shader quality has a pretty large impact on image quality, though, like Post-FX, you’ll quickly forget about it while playing. We increased our average frame rate from 63 FPS to 67 FPS by turning shader quality down to Normal. We saw the same performance benefit at High, which clocked in at a 66 FPS average. Shader quality has a pretty significant impact on performance, but not as much as grass and MSAA. We recommend turning down those settings first. Then, if you’re still not getting the performance you want, turn down shader quality to Normal.
For how good the reflections look in GTA V, there’s a surprisingly small performance penalty for turning the setting to Ultra. Set to normal with MSAA turned off, we averaged 66 FPS compared to our baseline of 63 FPS. At Very High and High, we saw similar performance, averaging 65 FPS and 64 FPS, respectively. Although our framerate was technically lower at High than Very High, this is more of a rounding issue. The averages for both settings actually fell within a half of a frame of each other.
Ultra reflections look wonderful, though. Like shaders, turning the reflection quality up adds a level of depth to the game world. In the screenshot above, you can see a clear difference in the reflection between the two cars. Outside of that, however, you can also see light behave much more accurately as it starts to trail off in the darker areas of the floor. By comparison, Normal reflections look flat, washing out the entire floor in a gray color.
Still, there is a large performance difference. We recommend turning the setting down to Normal or High if you’re running into performance issues. The good news is that you can turn up MSAA on reflections without much of a performance hit. We noted the same average frame rate with Ultra reflections with MSAA turned off and turned up to 8x.
Shadow quality is a much less critical setting compared to the ones above. We gained three frames turning the setting down to Normal, bringing our average to 66 FPS. We recommend turning this setting down to Normal regardless. As you can see in the image above, there isn’t a huge difference in quality, and turning the setting down helps performance. Shadow quality handles how accurately shadows are displayed, which isn’t always obvious. In our comparison above, for example, the shadows both look excellent.
We can see a difference around the edges, however. Turned up, the individual leaves of the tree cast a shadow, while at Normal, the edges are blurred together. Similarly, the Ultra shadow is more dynamic, with light peaking through at certain points in the tree. Although it’s interesting to see the difference, you’re probably won’t notice it while playing.
There is a difference with the soft shadows setting. We recommend leaving that setting at Soft, at the very least. Turning it down to Sharp turns shadows into a blocky mess. However, that can improve performance a bit.
Textures, tessellation, and everything else
The settings above are the most critical based on our testing, so although you can earn some performance back by turning down texture quality, particle quality, and anisotropic filtering, it’s not much. Starting with textures, we earned back two frames going from Very High to Normal, bringing our average to 65 FPS. Most modern GPUs should be able to handle Very High textures without any issues. If you have an older GPU — particularly one with less than 4GB of memory — you can earn back a lot of performance by turning textures down to Normal.
We only earned a single frame back turning tessellation off, and no measurable performance improvement turning particle quality down to Normal. Similarly, we didn’t measure a performance difference with anisotropic filtering. GTA V is seven years old, so although the game is still surprisingly demanding given its age, most modern GPUs can handle these settings at 1080p.